FREE THE GLUTENS

Cartoon break out game for iPhone and iPad, all devices, iOS 12.4 and up. Free The Glutens turns your heroism into fun and games. Pure nonsense. No ads, no banners. Retro and refreshing.

Fifteen levels of gameplay. After 14 thousand years of selfless service to humanity, the glutens have been thrown into ill repute and locked away in prison cages! A stone breaking, jail busting game to free the wrongly imprisoned glutens; save these kind souls of wheat, barley and rye.

HOW TO PLAY

Fire a ball with a swipe, destroy the stones that protect the cages; 10 points for every stone smashed and 20 points for every gluten freed.

FIRST LEVEL

For every 20 points you earn a new ball. There is one gluten to be freed! There are 4 bonus stones. 

HIGHER LEVELS

For every 40 points you earn a new ball. There are 2 to 4 glutens to free, and as many as five bonus stones. After 100 balls, only the ball bonus will earn new balls, up to a maximum of 120 balls.

THE PRISON CAGES

The glutens are imprisoned in cages of wood, iron, stone and finally of aluminium oxynitride and steel. Each type of prison requires an increasing number of impacts to breakthrough.

Level 1  – 4     Bamboo Cages
Level 5 – 7      Iron Cages
Level 8 – 10    Rock Cages
Level 11 – 15    Steel Cages

BALLS

Dont waste your ammunition!  The more the balls bounce around the more damage you can do to the stones and cages. If your volley is no longer hitting stones or a cage the "drop balls" button will be enabled and you can end the volley. If any balls rest on top of a stone or cage, you can tilt your device to remove it.

STONES AND CAGES

The resilience of the stones and cages increases with every level. As the difficulty increases the stones must be destroyed piece by piece, in two or three chunks

BONUS

There are 5 different bonus stones, and up to 9 per level

The bonus stones arrive randomly and are often more resilient than the other stones!

Get on AppStore

SUGGESTIONS AND BUG SUBMISSION

Please report bugs, problems, or suggestions for improvement here:

dogfishbrain iOS development
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